Feats (PHB)

All feats in the Player's Handbook are described below. For legal reasons, they cannot be reprinted here.

Feat Description Change Reasoning and Advice

Alert

Grants +5 to initiative, can't be surprised, etc.

Modified

See Perception

Athlete

Grants +1 Str/Dex, more convenient athletics.

Removed

Stat-boosting is no longer allowed in feats. Other abilities are not strong enough to justify a feat, and can be accomplished with ordinary skill checks. Consider feats such as Tumble instead. This feat (minus the ability boost) might make a good Background.

Actor

Grants +1 to Cha, advantage to disguise checks, etc.

Removed

Stat-boosting is no longer allowed in feats. Other abilities are not strong enough to justify a feat, and can be accomplished with ordinary skill checks. This feat (minus the ability boost) might make a good Background.

Charger

Bonus attack after dashing

Removed

Spend a feat to do what everyone in 3e could do for free? No. Charging has been restored as a baseline maneuver, and the Power Charge feat (see General) makes it even better.

Crossbow Expert

Faster crossbow reloading, point blank shot

Replaced

Consider the Archer feat (see Ranged Weapons) which is not limited to crossbows.

Defensive Duelist

Better AC against incoming attacks once/rd

Removed

Consider Dodge, Block, or myriad other options.

Dual Wielder

Better at wielding two weapons.

Modified

Mostly intact. See the Dual Wield feat in Proficiencies.

Dungeon Delver

Various benefits in a dungeon.

Allowed

I guess you can take this if you want. It's pretty crunchy.

Durable

Gain +1 Con, slightly better at gaining HP during short rest.

Removed

Stat-boosting is no longer allowed in feats. Without the Con bonus, this feat is weaksauce.

Elemental Savant

Ignore resistance with certain elemental spells. Better damage.

Allowed

Grappler

Better at grappling.

Allowed

Great Weapon Master

Gain occasional bonus attacks, damage boosting.

Removed

Consider Slam or Victory Rush as replacements.

Healer

Better use of healer's kits.

Allowed

Seems pretty weak, but allowed as-is.

Heavily Armored

+1 Str, heavy armor proficiency.

Removed

Stat-boosting is no longer allowed in feats. Consider Armor Proficiency feat.

Heavy Armor Master

+1 Str, resist 3 (physical weapons)

Removed

Stat-boosting is no longer allowed in feats. With new Armor rules, the resistance might be too much.

Inspiring Leader

Give a 10 minute pep talk, allies gain a few temp HP.

Removed

Consider the Leader role feats.

Keen Mind

+1 Int, always know where north is, eidetic memory.

Modified

Stat-boosting is no longer allowed in feats. Fairly weak without the boost. Allowed as-is (without stat boost) or as a background.

Lightly Armored

+1 Str/Dex, gain light armor proficiency.

Removed

Stat-boosting is no longer allowed in feats. Removed. Consider Armor Proficiency feat.

Linguist

+1 Int, gain three languages, write ciphers.

Modified

Stat-boosting is no longer allowed in feats. Allowed as-is, minus the stat boost. Also allowed as a background.

Lucky

3 die re-rolls per day

Modified

Focus handles this better. See new Lucky feat for an alternate version.

Mage Slayer

Attack mages who cast near you, advantage to saves against magic, etc

Allowed

Magic Initiative

Gain a few spells from a spellcasting class.

Allowed

Martial Adept

Gain a few maneuvers from the Battle Master archetype of the Fighter class

Allowed

This is awkward. Feats will likely obsolete that path, but this is allowed for now.

Medium Armor Master

Better at wearing medium armor

Removed

Too crunchy. New Armor rules should make this unnecessary.

Mobile

Gain +10-ft base move, Dash better, etc.

Allowed

A little crunchy, but allowed as-is.

Moderately Armored

+1 Str/Dex, gain medium armor proficiency

Removed

Stat-boosting is no longer allowed in feats. Consider Armor Proficiency as a replacement.

Mounted Combatant

Fighting from horseback

Allowed

Pretty situational, but allowed as-is.

Observant

+1 Int or Wis, read lips, Perception bonuses

Removed

Stat-boosting is no longer allowed in feats. Consider the Perception feats.

Polearm Master

Better at fighting with polearms

Allowed

Resilient

+1 to any ability score, gain proficiency in saving throws

Removed

Stat-boosting is no longer allowed in feats.

Ritual Caster

Gain ritual casting ability

Allowed

Savage Attacker

Gain advantage to damage once/rd

Allowed

Sentinel

Various tanking abilities

Allowed

Works well with Defender feats.

Sharpshooter

Precise and empowered ranged attacks

Replaced

Consider Precise Shot and other Ranged Weapons feats.

Shield Master

Shield bash and area effect protection

Replaced

Consider Block and Punt. Also note that rules about Shields have changed.

Skilled

Gain three skill proficiencies.

Allowed

Allowed for now, until new skill system is in place.

Skulker

Better at Stealth

Allowed

Really crunchy, but allowed as-is.

Spell Sniper

Better at long-range spells, gain a cantrip

Allowed

Pretty niche, and partially overlapped by baseline metamagic, but allowed as-is.

Tavern Brawler

+1 Str or Con, unarmed proficiency

Removed

Stat-boosting is no longer allowed in feats. Consider Iron Fist feat.

Tough

Gain +2 HP/level

Allowed

Equivalent to putting 4 points into Con, except it doesn't affect saving throws. Fine as-is.

War Caster

Better at casting spells in melee

Allowed

Super crunchy, but allowed as-is.

Weapon Mastery

+1 Str or Dex, +4 weapon proficiencies

Removed

Stat-boosting is no longer allowed in feats. Consider Weapon Proficiency feat.

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